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Snippet of Waveform, The MKBHD Podcast: Mark Zuckerberg on Balancing His Time and Oculus

From Audio: Talking Tech with Mark Zuckerberg: Uncut

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Listen now to an audio snippet of “The MKBHD Podcast: Mark Zuckerberg on Balancing His Time and Oculus” from Waveform. How the Facebook CEO focuses his attention on his five companies.
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Listen now to an audio snippet of “The MKBHD Podcast: Mark Zuckerberg on Balancing His Time and Oculus” from Waveform. How the Facebook CEO focuses his attention on his five companies.
A tech podcast for the gadget lovers and tech heads among us from the mind of Marques Brownlee, better known as MKBHD. MKBHD has made a name for himself on YouTube reviewing everything from the newest smartphones to cameras to electric cars. MKBHD and co-host Andrew Manganelli will take a deep dive into the latest and greatest in tech and what deserves your hard earned cash.
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All right, Mark. What's up, man? It's good. How are you? Thanks for having me on. Yeah, I'm good. Eso for the talking tech. Siri's. I think we always start by an introduction. I don't know if you need an introduction to this audience, but I think people know you as the co founder of Facebook the face of Facebook. But I'll let you introduce yourself. What's your what's your role every day? And what is that like for you? Yeah, well, I I I guess I started the company, and I've been running it for the last 16 years. And, you know, the goal that we have is just toe give people a lot of different tools to be able to express themselves in all the ways that they want to connect with all the people that they want. Thio eso That varies from, you know, the set of APS that you might have on your phone to some more far reaching advanced technologies. Like the work that we're doing in virtual and augmented reality, which, um, is personally one of the things that makes me the most excited. We have these announcements, um, coming out it at Facebook connect about some of the new work that we're doing. So it z e I think you know my job is pretty varied. You know, I never really know when I wake up in the morning. What? You know what is gonna be thrown at me that day? But But overall, it's Ah, it's a really interesting mix of of intellectual problems. And, um, you know, I just I'm grateful Teoh get the chance toe to build stuff that so many people around the world love and use every day. Yeah, that's really interesting, actually. Do you? Do you split your time on the regular between Facebook Instagram, Oculus WhatsApp? Or is it sort of? Every day has a little bit of everything. Yeah, I definitely split my time a bit more because there were just so many pieces at this point that if I were trying to tune into everything every day, then it would just be too much context switching. So a za matter of fact, what I try to do is like, have a theme for a week and, you know, usually I can't get away with just one theme, but and I'll try to do two or three things in a week and have most of my time be focused on on kind of nailing that and doing a good job. But that then, of course, different things come up. I'm talking to people throughout the day, but, you know, we have really good people running each of the apse. Bozz runs Facebook Reality Labs, which is the group that's in charge of the VR and AR work. Um, so it's a It's a good team of, of a lot of really talented people from from a lot of different backgrounds who kinda, you know, it works well as a team, and that that allows me to focus on, you know, some of the stuff that I think is the most important and whatever is coming up that that that that I need to deal with. Gotcha. So I think one of the most, uh, interesting parts of the talking tech serious when I get to speak to people, is everyone has a unique perspective on tech in some way, and obviously you being at the head of a very important company like Oculus. That's what I'm most interested in because at the head of it you kind of have to have some sort of ah vision for what you think the future of it is, which is, I guess, hard for me to wrap my head around. But can you talk a little bit about Oculus now? Like the Oculus quest to by the time this comes out will be the newest, latest and greatest. But what does that future roadmap for a company like Oculus look like? Yeah, So if you look at the kind of broad history of technology, we get these new major technology platforms every 15 years or so, and each one delivers a mawr immersive experience and allows us to communicate with the people and businesses and things that we care about around the world with with just higher fidelity. And when I look at what we have today on our phones, um, you know, phones air Pretty amazing, right? So you have this, like incredibly powerful computer in your pocket, but it's not the end of the line, right? There's all these things that I think you're not that good about it, but it pulls you away from from the world around you. Um, it z anything but immersive. right. It's a small screen. So the question that I've been asking is, you know, what's the next wave of technology and what's the next platform gonna be? And what's that going to deliver for? How we all connect? And for me, the essence of virtual and augmented reality is that you need to have a technology that delivers this feeling of presence, right? The sense that you're actually right there with another person and all the different sensations, um that come with that normally right now, just seeing someone on a screen. But, you know, having the spatial audio. So it sounds like if someone standing over there the audio is coming from there, um, having it so that you can you can kind of, you know, if you're interacting with them and you have an object, you can pass them the object right. And it's kind of real time and there's no Leighton. See, you know, our eyes refresh every five or 10 milliseconds. So you know, having it's that you can have this whole three D world and what other people are doing render Andi in real time faster than that. So it just feels riel. Um I know that's different, right? In every other type of technology platform that we've had, you know, game consoles on TVs, computers. You kind of you gets, um, pretty amazing software. But you're basically trying to convince your brain the whole time, Um, that you're in a different context than you actually are. When you're really just kind of sitting on your couch, your desk v r and a are are the first platform where it really just convinces your system that you're in a different place. You almost have to have to try toe, convince yourself to snap out of the reality sometimes and realize, Hey, this actually isn't really I'm in a different physical place, but that's pretty powerful. So there's a long line of technology that we need to develop toe fully deliver that sense of presence. But I think that's really what we're in the business of doing with the Oculus virtual reality product lines and with the augmented reality glasses that will that we're working on over the coming years. Um, is just how do we deliver that sense of presence in connection for
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