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Why Are Certain Gaming Franchises Still Successful?

From Audio: Season 2 Episode 37: What Makes A Successful Gaming Franchise?

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station description Welcome ladies and gentlemen to Switch it Up, Season Two! Thank you to all who list... read more
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Duration: 52:59
Tyler and Kolby deep dive into why certain franchises that have been around for years are still relevant and loved today, including Mario, Pokemon, and more.
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Tyler and Kolby deep dive into why certain franchises that have been around for years are still relevant and loved today, including Mario, Pokemon, and more.
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we have a segment to fill the void to fill your ear holes with discussion of meaning of, of completely off topic questions and take our applause later. We'll take our applause later. But today Kobe, I have decided to talk about some popular franchises and more specifically why we personally think that they either got that they either got as big as they did or have remained as big as they did. For example, we all know why Mario became as big as he is today. We don't know, we all know the story about how he basically saved the gaming industry. But I think a more interesting topic would be why he has remained as the top dog Nintendo despite so many more games coming uh, and you know, flourishing in the market. Yeah, just Mario, but a lot of franchise, Yeah, a lot of franchise. Yeah. We're not just gonna talk about Mario, Zelda Pokemon, Call of Duty other than any other game franchise to go for. So what we should start with, we should start with Mr Mr video game, Yes. Uh we've actually have talked about that latter question before. We talk about sonic and why Mario has remained, why we think Mario has remained relevant. Who are sonic has not as much disclaimer is going to be my completely un researched opinion. I'm not going to claim to know anything that I'm talking about in the segment, but I'm just going to I've done mild research, so I'm going to be speaking from the heart and from personal experience only, maybe some educated guesses. Alright noted. Okay, so write that down in your journalist kids, so I'm probably going to reiterate, I don't remember exactly what I said for the more for way back then about Mario and why he remained relevant, but I'll probably reiterate that since my opinion probably hasn't changed. I don't know, it's hard to pinpoint because, you know, Mario is very is a very simple game, You know, that's my biggest reason. Simple. Just the simplicity, possibly just just for the fact that he's been around for so long, it has been iconic for so long and that he is many people's first video games. Uh I think that I think the legacy of Mario carries a lot of weight with it, but there is also the fact that his games have been consistently high quality. Uh you know, he's never really had too many stand out horrible games, you know, whereas something like sonic or something like sonic, you can everyone can point the finger at like sonic oh six or sonic, and the secret rings as clear outliers in quality, like clear opposites of like the best of the series, whereas Mario, it's a bit harder to pick out those games. Uh And I think at worst, you'd probably pick off a spinoff game, like a Mario party that wasn't particularly good or something like that, with the mainline Mario games have always been pretty consistently high quality. Yeah, there's no mainline Mario game that everyone, everyone's like split opinions on their split opinion, there is split opinions on, but then everyone can agree it's a good game because you know, you hear the phrase a lot, like it's a Mario game and just that has so much connotation to it, like you already know exactly what that game is and Yeah, I think the simplicity helps. Uh but they have been able to make like they've been able to branch off successfully as well, with Mario Kart and Mario party being too Classic franchises that are basically entirely separate from the main memorial games will still do equally as well. Mario Kart eight is, you see me complaining about it, it's like always at the top of the selling charts. It's crazy. Yeah, it's the highest selling, its like on pace with the highest selling market game. Yeah and like the Mario sports games also classics in many people's minds and they're still going strong today and Mario golf is coming out really soon again in the summer. So packed. But yeah, Mario is just has just become the perfect recipe for success in the video game industry really. He's definitely the mascot of gaming. I don't think there's a question, there is absolutely no contention to it at all. Well I building off your simplicity argument just thinking about the time 1985 where you have like games like space invaders and pong where yeah you're moving around but you're staying on one screen where even like even on the donkey kong game, the the Doctor King game, there's where Mario makes his debut as jump man. You have the you just have the single screen, you're doing stuff on the single screen but still single screen where the first Mario brothers a side stroller where you can actually run and the screen moves and there's different types of them. He's like coupons and google. You get these power ups, you smash your heads off blocks and you climb up flagpoles. It was just so like unique and different for that time and it's just Mario is constantly reinvented itself in the best possible ways where you go from the side scrolling. Super Mario. Super Mario brothers two, you had some more playable characters, Regular street, new power ups in the 60 for the beginning of three D Mario at the beginning of three games, odyssey you the flood mechanic galaxy with you said you mean sunshine, you said obviously when you talked about flood I constantly they ended that last time too as it might be the contents of the barrio, super Mario sunshine. You have the flood mechanic Mario galaxy, you have the gravity Gravity Mechanic where they tried to do that with, they tried to make that in Mario 64 with Mario 128, they were toying around with that. More Galaxy two is just more Galaxy one. no problems there. Yeah, 3 3 land, I think You that's on the three Ds, you have to, you have to do, yeah, Mario game on a handheld, it's a two D and three D. Space Super Mario world. That Mario three D world then, which I think exposes Sherry, which is a great expansion, thereby odyssey, which is basically the best of every world as far as Mario goes. So yeah that's why it's so relevant where I hate to pick on sonic but sonic has sonics reinvented itself but in the wrong ways. Yeah. Like in in ways that just fell flat, I like to attribute it to some like luck because for sure, you know, I feel like there's in any industry, especially in like a creative one like gaming or music or art and everything like that. There's always a bit of luck because you're giving out your work to the public whose majority opinion can be swayed and be totally different at many different times. So I think it's a minor miracle that Mario has just been on this high this entire time. It's nuts. Even the new super Mario games like they're they're pretty, I think they're pretty safe in terms of like Nintendo's, you know, like what they want to do with that series, That's basically just an updated version of the original Mario games. Yeah. Honestly with one game of the year in 2017 just went against the Buzz saw. That was breath of the Wild. Yeah I mean it's still Nintendo so Nintendo's just like you know what that's exactly I think as of right now I would say three D. World history is like the game of the year like it's april but like Monster Hunter Riser Mario like those are the two biggest games I can think of that come out. Yeah. I mean Mario three d. World Probably not even the most popular Mario game and it's a fantastic game. Like it's it's like a 10 out of 10. Yeah it's really high up there for me. Yeah. I never related through what high eighties personally. Oh yeah. I mean that's right. You're creating a little thing about every game you've ever played. Yeah, that's going to be a, that's going to be a big, that's going to be a big episode one day. But anyway, uh it's just wild that Mario has stayed at the top, but they're, they're pretty obvious reasons for it. It's just that I think those reasons are ironically some of the reasons that like other game franchises haven't been as successful, you know? But just the way that Mario has did, it makes them pluses instead of negatives. We talked about it when they were compared to sonic Mario score has stayed the same, it's still apply for, it's still a platformer, it's still the same, it's the same story. He still, I don't want to stay in the same place because he's been in different places, but the place he's in still fits the mold of like how it works. Like every Mario game has been, I feel like every Mario game has been built around Mario mechanics which is why it works where other games they build the world first and put the character in and try to make it fit like each each thing that they do to Mario like each extension kind of branches off that core but still reinforces the overall structure as well and makes the core even better anyway so like flood mechanic that's a rut, it supports the three D. Space but also keeps the core in mind and strengthens, strengthens it with more movement options and more ways to traverse the map and everything. You can say that with the capture mechanic in odyssey as well and the spin move and gravity mechanics of galaxy. You know they they're all they're all genius in the way that they keep the corn minds strengthen it while taking it to someplace new even in matters fearing now you've giga cat Mario as I say, you have a very Bowser. If mega cat Mario, you have the power up sort of pooling and inventory system, the small, the sort of smaller hub world, but also like the, you know, the cat shines and just all sorts of new stuff they've added. I don't know, it's just, I don't know if it's literally some sort of mad genius or just amazingly good luck that they've had. It's definitely both. It may be a bit of boat, it has to be a bit of both because man, it's also, it's also like the luck and genius comes into where they have branched off into the spin off series, but we're just, you know, not keeping Mario is just a main street platform game. You have Mario cardio tomorrow, sport games, you have God now he's representing other games to like smash. He's everywhere Mario maker. Even like these games are all huge and yeah, it's a stroke of genius. It's the perfect storm. It really is with Mario and he's kind of, he's just gonna be mr video game till the end of time I think so, like there's no contention to that. I don't think they really have the recipe for success there. Speaking of recipes for success, unless you have anything else to say about Mario, I think we should move on to Mario. Good, exactly, Good. Speaking of good things, we should move on. Tomorrow is very close working partner. Link from the Legend of Zelda series, Baby. Uh, this one I have a bit more of a concrete like idea of how it got so big. Yeah, because you talked about we're going to go back to the past again because you talked about how, you know, Mario kind of expanded video games. Yeah, just literally the world's that you're playing in, Mario made them bigger and you had multiple of them and you can move from side to side of the world, which is so much bigger than it was on a single screen before. And then you have Zelda which takes that to a whole new level. Like that was probably the biggest gaming world at the time. Right? Yeah, it has to be up there for sure. The largest 1986. Yeah, the largest playable space. Yeah, that game was huge back then. It's still huge now to be on the other one ends all the two. They yeah, it's such a, it was much more difficult game because the game definitely adds to. It just sends you in like you have no idea where anything is. There are almost no hints. All of the hints are poorly translated and there's so many secrets and it's just, it really is nuts. It felt like an entire, like more than any other game before. It felt like an entirely new world that you were playing it. Uh, and you know, uh, I keep forgetting their names, you know, who's responsible for Zelda. But Numa Numa, yeah, Miyamoto too. He also helped Miyamoto and has his hands in every single piece of water. It's true. It's true. He's the best of the best. He's the brains behind everything really is. I believe it was one of them that said they had the idea for Zelda when kind of like looking back on the memories of exploring caves when they were and they were Children and just that the Explora tive feeling that it's just someplace new, you have no prior knowledge of it at all and you just send it and you're going to go and just see what's going on. And I feel like that's a fan, that's a fantastic description of what the first Zelda was just complete and utter. Here's a world, Go check it and go check it out. And they have obviously you have a story, you know, we got to go, you know, save the princess a very, you know, a very child like make believe story, you know, in hindsight, like it's much more complicated now obviously and mature and to fit with the times but breaking it down to its core elements, you know, playing pretend in a cave, it's the same. Now again the core is the same and you say exploration game, it's been expanded but that core is still there. You know, you're saving you're the hero, you're saving the princess in this, in this completely unexplored land, at least by the player standards. It's unexplored. And again, like every other game has been, I don't, again I don't think there's one Zelda game that you can point to as being Like a sonic 06. Yeah, but I feel like there's a lot more controversy in this. Yeah, there's there's more controversy Mario. Yeah, I mean, it's going to exclude Good. I'm going to exclude the Zelda cd games because those are those are so bad. They're good at this point. The just the means that come out of those are really good. Also, it's just interesting because midway through its life, they introduced a completely new concept with Wind Waker. It's true. Yeah. The transition from like Wind Waker and Skyward Sword straight in the twilight Princess twilight games. There's all the series. Yeah, it's definitely more controversial than Mario and people will swear by certain games as best games ever created and the and some other people who are in the same fandom will hate that game more than anything. Yeah, but it is I think that's almost also good in a way because there really is because there is a they are all good games. I will I will venture to say they're all good games. Yes. And there's like a game for everybody. Yeah, I kind of started with one week or that little controversy about whether what they're doing. Yeah. I actually think that the Wind Waker idea is another reason why it's so popular now. You have to you if two iterations of link, like they say that the link is the reincarnation of he's just a reincarnation every single like time jump or whatever. Yeah, this is really, this is really a different link. It is like he's more expressive and he's obviously more childlike and yeah, you have young link obviously, but he's a lot like adult link young, this is, this is a different link. And I think a lot of people took appeal that some people hated that and controversy, they're talking about Zelda. So controversial, kind of good. It's good in that kind and good in that way. And I hate to bring it all back to breath of the wild. But here we are, where this is the most different Zelda games ever been. It's just completely different. But again, that exploration is still there and it's still built around that exploration. And I thought about was saying why is like breath of the Wild so popular, why so many people love for a while. And I think I have my answer because for me personally, his brother was my first results game. Almost everything you attempt to do in that game works. So that's it. So it makes every player feel comfortable like, oh, I want to climb that rock, I can't, it's not like I'm just running into it. Like it's a, it's just a closed off area, you can do a bunch of things in different ways. And I think that just, it was kind of, I don't want to say revival, that's not the right word for this Elvis series. It's always been relevant, but it was like it was reborn revolutionized. Yes. Like Zelda in a new way in the open world genre so much. So they're giving a direct sequel which hasn't been done since, which hasn't been done majority mask. Yeah, I mean technically every game could be considered like a sequel, but like a direct, like this is like only who knows how long after maybe months. Yeah, maybe, maybe literally the day after I need a haircut, go into the caves of high role after I got saved, I'm the princess, I can do that, I got stuff to do. But yeah, I can say with confidence that I in my journeys through youtube in the online space, I've seen a lot of other creators and each, almost each one has like a different favorite Zelda game. Like some people really like Wind Waker and Wind Waker. Skyward Twilight Princess, Breath of the Wild. Uh, Majoras Mask, ocarina, almost everyone has a different one that they say is like on that top pedestal And for me like I don't really like Majoras mask that much. Like the time limit doesn't really appeal to me. I don't know, but I love breath of wild and uh well not wind waker, but like I love Spirit tracks, lots of people hate spirit, I love spirit tracks, but you got to play Skyward Sword here in july, it's true God, the summer is so packed that cannot go over that. But now I never thought about that with the breath of the wild in the way that you just said it like everything you do try, like it works, it's pretty much just work, it just works. It's great link can do anything in that game, like anything you want, you can do it. Obviously there's limits, like you can't just go straight, you can't just jump off the great plateau and into the game. You learn, you learn mechanics first, but once you get, once you, once you get past that point is you're completely on driving driving seat, you feel like Zelda is probably the idealist version of sonic almost because Zelda has been and done so many different things with their games before we even talked about Zelda and Zelda series. Yeah, I mean there's not much to talk about their, she's mostly just they're like, we don't really get to play with her as much change changing in the sequel. Maybe, hopefully and in Spirit tracks he could. So, another point towards Spirit Tax. But I feel like, you know, Zelda like the Legend of Zelda games, we'll say that have done almost what sonic has done, they've really taken link and and their worlds too many, many different places and they've done many different things like redefining this other series almost every time it somehow that it just worked better. You know, like they put it into a completely different art style for wind waker and still did good. I mean it was controversial, but a good great and people love that game. They did, you know, the the Wild obviously even in recent memory, even in recent memory links awakening completely different art style, then they go straight to a warriors game, which warriors as well, right? It's not like they have like party doesn't really have party games, so they haven't expanded as much as Mario has. But somehow it almost feels like Zelda's branches have been more different than marios branches, which is kind of weird, even though even though Mario ventures in an entirely new genres, Zelda's ventures and within the same RPG genres feel more distinct than marios do, which is kind of at least in my head that's what I think of it. But I feel I feel the same way and just to close off with the talk that will move on to more interesting one I think. Yeah, as far as like different series goes the one series. I feel like everyone really wants to get a shot at his papers. All the because paper Mario just suck in recent memory papers old. It would be definitely interesting. Yeah, we didn't even mention paper Mario. That's probably right now. The weakest link of all the Mario games this paper Mario. But again, like people still still good like, I mean, I don't like it too much but it is still all right. You know, it's okay. It's not great. But it's it's high quality at the very People are begging the 1000 year door to come to the switch. Yeah, like 1000 your door again, people count as one of the best games of all time. Yeah, it's certainly up there. But Zelda again, the corn stayed the same. Do you ever, it's an exploration game like that's what is its course, what's always been And that's what is continued to be. Here's the interesting one I want to talk about and I think we're gonna be in sync. Your Pokemon. Okay. Why is Pokemon so successful? Just some facts of Pokemon. Go click. Tyler remind me, where, where is it on the highest grossing media? Where is that ball on that on that list? If memory serves me right, Colby and it rarely does, but I think this time it might, it is the highest grossing media franchise of all time. So one. So number one. Yeah. Okay, so number one, how to fight a comfortable or comfortable margin by a comfortable margin is just sitting on the throne right now. But the highest selling game in the series is still the first games red and blue. But why is it? But why is it so? Well, why is it still relevant? Obviously when we talk about spin offs, there's no bigger spinoff franchise, they have everything, they have movies, tv shows, cards, good, God knows what like board games like everybody say they everything with merchandising, they have, they are the kings with just branching out in the video game service. We have the ranger games, the mystery dungeon games, you have pinball, you have Tetris or something, games, you have masters, you have go for God's sake that titan uh in terms of branching out and doing different things successfully, snap, snap, we have snapped, that's coming out very soon. This this series is the king of branching out and yeah, in recent memory it's been a lot more controversial than it had been before. Like red and blue, universally loved gold and silver. I think universally loved the remakes of those games, universally loved Holland region Give or Take, still universally loved too much water complaints, still really cool. Probably gives the coolest legendary up to that point in request to then you have seen no games a little slower, little slower but still you love black and white. I have not seen, I've not met one person who does not like the black and white games not anymore. Anyway, it got a lot of flak way back when for the Pokemon designs, but no one really subscribe to the argument anymore because 6 78 have been more of the controversial in the main series and then obviously you've sword, which is to say uh because it falls a predictable pattern, like a new generation will come out and there's a big amount of controversy around it and then as you go on, you get a lot of nostalgia for that game like X and Y. I'm starting to see is coming around. I've seen a lot of a lot more love for sun and moon lately than I have in the past and I assume Sword and Shield will get the same treatment even though you know like already you guys, if you guys have watched this episode or these episodes for a while you have seen my opinion, slowly fluctuate and change to where like I am alright with Sword and Shield right now uh I still think there are ways that it could have been better and I still think that it's a bit silly that they released certain aspects as they did, but you know, I'm not super like up in arms about it anymore and I feel like that's just, that's almost like a constant of Pokemon is that cycle of no apprehension controversy and then just nostalgia liking the game because it's because it's a Pokemon game as far as not changing the core Pokemon, the mainline Pokemon games are all the same. It's just where you are as different eight gym leaders for late four members, one champion, There's only one thing that I really wanted to deviate from that. It's quite possibly the best game in the entry and hard cold souls over. And there's also a lola which didn't have, which was very different island trials and that one again is getting more love a lot more now than before. But yeah, I think there's a much stronger thread to follow for how Pokemon got so big. We always say it's Pokemon, it's Pokemon, well how did it get to be Pokemon? So again, go back to the past and we're going to talk about how Pokemon just blew the lid off of everything. All the established norms, I want to Say 1996, It was 90' I believe. Yes, I can check right now. But like RPgs at the time, like normal rpgs, you know, you're usually in a fantasy world, you are uh fighting monsters 98 Uh in the United, so 90s 1996 role playing games That released in 98. So they start development 96. Right, okay, so close. But yeah, our producer, normally fantasy at that time, normally you're fighting the monsters and you're killing them for XP and you're working towards your final goal. Yes, definitely wasn't the first monster catcher game. Well actually I think it was. Well as far because I think that's I think that's the reason like this is a game you're in modern times. So you can more faithfully insert yourself into this story and instead of just killing these monsters, you can catch them raised and add them to your team and have them fight for you. Like what kind of childlike dream is that you have a personal army of these creatures? That's right. Yeah, that's every kid's dream. It's wild. Like poker mania was insane because I feel like you can just form a for more personal bond with many different Pokemon. You know, it's a very personal experience. We personal attachment to Pokemon now. Yeah, I was about to say, we swear by chacarita to the death to the death. Uh, but like yeah, everyone remembers their first Pokemon, everyone and you know, you will, the games are so flexible and like the Pokemon you can encounter the different and the millions and billions of possible different teams that every single person could create. Uh you know, the really clutch moments that one Pokemon pulls off that critical hit, you get just out of pure chance, like it forms, you know, like personal bonds with the Pokemon that you get and I think that's a really big reasons why it became so popular. Yeah, a big part of that is being able to name your character like you yourself in that world literally, I think you're leaving out a pretty big part here. Every mainline Pokemon game on a hand held, it's true, you can take it with you, you can take it with you anywhere. One of the main pills, the switch was always present in the Pokemon series from day one. Uh, and yeah, it was definitely crazy because you add into the fact that you were in this world, may be like, oh, I was on a trip this place and this happened and you know that forms more memories for you. I think that's why Pokemon has been so founded on nostalgia. Everyone says like, oh Pokemon only has nostalgia, I don't think that's a horrible thing to be fair, but like Pokemon has a big amount of nostalgia. It's because those memories that the memories using this franchise are easier to retain I think for sure because of the, just the circumstances that it was created in the circumstances of wherever you personally are in every single person's life, that can be said for many video games, I think Pokemon does, that captures those memories particularly well, especially earlier on. Uh and then you, it's crazy because you have a 12 punch of red and blue and yellow being like super really like super revolutionary, even though obviously now they are very much outdated. But back in the day again, capturing monsters, putting them on your team, battling other people with other teams of monsters. Performing your own personal teams. That can be totally different from your neighbors or whatever. It's great because I feel like that sense of individuality is just super key to Pokemon and then you have The kind of the 1.5 punch, like the little like rib jab of the enemy being really good and a lot of what we grew up. Yeah, it's still going to this day on On Netflix as book one journeys the longest running anime of all time. I'm pretty sure it has to be. But then you have the real big like this is the two punch hard Cold Soul silver which was basically double the content of the first game. Or sorry, not hard, not hard Cold Soul silver, gold, silver, the originals, gold and silver. And then then the sister games came in which had more content than even the primary games. I mean you have Yellow which followed the plot of the anime more closely released, had more animate elements and then you have crystal which was a bit different in the fact that had the sweet corn storyline but still had all that content from before. It's nuts because again, Pokemon probably already felt like a big world at that point or at least a pretty standard sized world. You know, you know you have multiple towns in the regions like for RPGS at the time I was probably a pretty standard lee sized world. But then you have Heart and Soul Silver which has the entire region from the previous game including this entirely new one. But that's not that's crazy. And I heard an interview that, that was going to be the last Pokemon game heart. Gold, gold, silver. Yeah. At the time they were thinking like, all right, this will be the last one. And then I think that's when it really exploded. Yeah, it came back on the scene. So you plan them that same generation? Well, no, because I was that wasn four. I'm talking about gold, silver right now. Gold, silver. Yeah. Sorry. The originals. Okay. Sorry. I think that's when it really started picking up like instead of the curve being just like a flat linear increases exponentially increasing after gold. At least. That's what I've gleaned from like content, videos and things like that. Obviously not from personal experience. Those games came out before I was even born. Yeah, 2000. So well, yeah, I think after that the rest is really history. I think after that point they had the recipe for success and they just rolled with it. You know the main game plague. The main game playing Pokemon is the same like on the surface, mechanically pretty different. Uh You know, move sets, type, advantages and disadvantages. New types being added, weaknesses being tweaked, held items, all sorts of crazy stuff they add. But it's all the same. Framework. Six Pokemon. Uh Four moves and then you just fight it. Yeah you have All right, here we go. So 31.384 red, green and blue on the Gameboy. That's three games. But still you get the point golden silver by themselves. Gameboy color. 23.1 million Sword and shield is third. Probably gonna I don't know if it will get the gold and silver. It's still three million away but 20 million Diamond Per House. four 17.6 x. and y 16.4 Ruby and Sapphire 16.2 is a little bit of a dip there. So we went from start off hot dip a little bit of a little bit and came back up with diamond pearl. Love it. Sun and Moon. 16 black and white 15 6 Yellow. What you just talked about alone? So hold 14.6 omega ruby alpha sapphire 14.3 let's go. 13 heart holds also were 12.7 and then ultrasound, Ultra Moon didn't even get 9,000,008 0.8 nine. But um is we're just the hard cold down there. I mean that's probably like having companies with the most content in any of the absolutely comfortably has the most content. But uh huh. It's a wild man. I cannot believe that this game. But this franchise has been just the top media Friends. is insane. How is that even happened? The top media franchise? Not not even close either. When you start thinking about that scale, it's just incomprehensible almost. Yeah, it's not even close its comfortably through the top and was about to say it's very this one's pretty easy to see why it stayed up there because everything just kind of like they made, they were so successful with the first like with their main line that they can recreate the formula almost exactly and still sell just as much, so now they're free to comfortably branch out without risk. You know what I mean? Here's a here's here's a breakdown, whatever your have a breakdown of their Yeah, I was gonna say it's it's like Disney like they're so successful, they could fail multiple times over and be totally fine. So like, you know, people were like, oh if that boycott for sword shield actually went through which obviously it did not know uh they would still be fine completely comfortably. So I just think they got it right right from the start and they just rolled with that. They just rolled with that for the rest of the time that they were doing it and that's why it's so popular today. I'm just I'm just going through the uh from your nervous your nervous laughter. Yeah. Close uh Here's some reference for Nintendo. The Wii series. All the wii games 12.3 billion is the is the total revenue there? The Final Fantasy series 11.9 billion. Is the total revenue there. Haven't seen Zelda yet. I'm scrolling down pretty low but sonics through 7.36 million. So we'll go up a little bit higher now where we have The entire m c u 32.32 billion. Call of Duty is 27 billion. We have Mario through 34.8 billion. So see we're going here. You know comfortable numbers Pokemon, $100 billion licensed merchandise, licensed merchandise alone is 76 billion video games. 22.7 billion. Box office 1.8 billion. Home entertainment 144 million strategy guide books. 142 million. It's just incomprehensible. It's terrifying. All those. The second closest is Hello Kitty at 84.5 so a smooth $15.5 billion dollars behind Pokemon and pokemons Popper has ever been right now. We just got done talking about third that's insane. The most controversial game to date. And its third and snap is right around the corner. It's just going to keep going up. Yeah. I feel like it's going to be a while bar something apocalyptic happening in that company Pokemon is not going anywhere and it never will and yeah, it just makes complete, it's just, it's insane how simply and completely, how completely it makes sense that they did that it got to that point. I think I just, I don't even know why we're like stopping a snap brilliant diamond diamond pearl later this year. Legends are next year, which is hyped up to be guess what? Breath of the wild Pokemon and it's never going to stop again. Even if legend of artist flops totally fine. Oh yeah, they have some room to mess. They have $15 billion dollars of revenue to totally be fine. Yeah, they're good. It's a wonder that we don't get, it's a wonder that we don't get lower quality games. Honestly. Honestly. God, yeah. Like I'm not saying, you know, be thankful to get anything at all. Like a father met at his child or anything but Mark that didn't have an arc, but even still like it's just insane. It's hard to think about this franchise when you start putting numbers to it. Yeah. All right. So that's intent is big. Well, previous Big Three anyway. Did you have anything else? Because those are the only three I thought of since this is a mainly Nintendo thing. Yeah, there's others, but they aren't on that same scale. Yeah. I mean, I feel like the only one that comes close like 3rd party wise is probably called duty. I was just thinking intended to smash bro's. No, I mean it's pretty self explanatory again. I think that's pretty self explanatory. You take a bunch of other great video game characters and you make them beat the shit out of each other. Everyone loves that. Yeah, that's for sure. Best part. Yeah. That's definitely up there and I have done yet. We're getting this crazy now as we have ever been with that. Yeah, I mean, I I we've talked about Call of Duty before on this podcast though. A little bit like whenever we reference sales early on, when every reference sales numbers though, like top for the month, whenever we have to talk about their, it's always there and you know, we kind of pass it by. But I think it also makes a lot of sense for why, because it's the ultimate casual video game. It really is. It's the ultimate casual video game, you the competitive side. But yeah, but that's not really as you kind of start your way to find the competitive players. Yeah, I mean you have faze clan all the Trick Shotting people, but they're not at least back in the day. They weren't strictly competitive players. They just players who could do cool stuff. Uh, you know, I think, you know, military style operations is pretty easy to translate into video games because you can make crazy set pieces and but still be grounded in somewhat of reality. Uh, and it's, you know, it's military stuff. You shoot guns at people, something everyone can like no and get behind and can pick up a game and play, you know, So I think, you know, the content that the game is based around military, I think that's probably part of the reason that it stayed. So also just said they want my craft to become to be a 100 year game time. I would say that's not slowing down at least rate in recent.
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