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Keith, Wayne, and Kristian cross the borders of Breland to venture into the monstrous domain of Droaam.

Time Markers

* – Introduction* – Readings

* Dragonshards: Daughters of Sora Kell, Part 1
* Dragonshards: Daughters of Sora Kell, Part 2
* “Dragonmarks: Droaam and the Daughters of Sora Kell”
* “Backdrop: Graywall”, Dragon Magazine #368

* – The Creative Origins of Droaam* – Challenging Your View of Monsters* – Droaam’s Motives* – Warlords Governing Territories* – Game of Thrones Campaign Style* – Internal Politics or Outsiders Coming In* – Decide Where You Think Droaam is Going* – How Abilitities Can Be Used as Tools* – Cultural Shift for the Monsters* – A Lawless Nation* – What If They Did Become a Recognized Nation?* – Still Have Their Own Cultures* – Open Worship of the Dark Six* – A Monster’s View of the World* – The Dark Six vs. The Sovereign Host* – Potential Cross Cultural Blending* – Three Ways Player Characters Might View Droaam* – PC’s Background in Droaam* – Player Character’s Expectations* – Wayne Summarizes* – Mixing Monstrous Abilities* – Wrap Up