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Snippet of The Untitled Gaming Podcast: Half-Life Alyx, An Absolute Must Play

From Audio: Half-Life: Alyx Review

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station description A biweekly gaming podcast where we share our opinions on news, new releases, traile... read more
The Untitled Gaming Podcast
Duration: 04:44
Listen now to snippet “Half-Life Alyx, An Absolute Must Play” from The Untitled Gaming Podcast. Travel through zombie overrun City 17 in this first-person shooter VR.
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Listen now to snippet “Half-Life Alyx, An Absolute Must Play” from The Untitled Gaming Podcast. Travel through zombie overrun City 17 in this first-person shooter VR.
A biweekly gaming podcast where we share our opinions on news, new releases, trailers, and everything in the gaming industry. We keep you informed and entertained. Support this podcast: https://anchor.fm/tugpod/support
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a title suggests you plays Alex vans as she travels through the combine occupied City 17 to rescue her father. Eli. Thing Story takes some interesting turns, and fans of the franchise is will not be disappointed, especially by the bombshell of unending. Throughout the roughly 12 to 14 hour campaign you encounter many action set pieces, such as a zombie overrun distillery and a terrifyingly abandoned zoo valve has done an impeccable job creating City 17. Not only are the visuals the best in class for any VR game, but a great amount of detail has been added to the character design. The combine and of organs have never looked better, and the head crabs and aunt lines have never been more terrifying. The game looks amazing even on my aging Oculus rift. Unlike Gordon Freeman, Alex actually speaks things, helps a great deal with her character development. Throughout her journey, she is in contact with fellow Resistance member and friend Russell. Voice acting in the dialogue are very well done and give us some insight into Alex's life on the alien occupied Earth. Russell provides most of the Games comic relief, however, at times his connection with Alex's lost, leaving her to fend for herself. This helps the add tension in the more survival horror section of the game. Aside from the voice acting, the sound design provides another layer of immersion. The whales of the head, crab zombies and the gurgling sounds of the barnacles really give a sense of direction and presence in this world half life. Alex plays like many other first person VR shooters, but with some added gameplay innovations. In terms of Traverse ALS Valve gives the player three options to choose from instantaneous teleportation, a sort of glide method and continuous movement via the joysticks. While the game could be played sitting or standing playing while sitting down using continuous movement, I felt the most comfortable to me. Nonetheless, I still have to take breaks every 2 to 3 hours of playing to avoid eye strain. Your mileage may vary based on your level of experience with VR. All the weapons, including a pistol, SMG and a shotgun, are operated using one hand, although you will need your free hand to reload and to throw grenades. Each weapon has certain scenarios it's best suited for, but can be upgraded to suit your play style. Better shooting feels intuitive, but the rial high points of the gravity gloves As you move your hands, the gloves target different intractable items in the environment represented by a red outline. After selecting your item, a simple squeeze of the trigger and a flick of the wrist sends it flying towards you. As most items in the game are intractable. Using the gravity gloves quickly becomes second nature and eliminates the need to bend a reach at weird angles in the real world. Although halfway, if Alex has some interesting solutions, it does succumb to some of the pitfalls of ER. First off the enemy. I isn't smart. The combine will fire it. Your last known location at predictable intervals. Head crabs will jump at your face the same wage time and zombies air slow and easy. To avoid things is perhaps a necessity, as you have to study your aim and reload in real time, and more aggressive enemies might limit your ability to do so. Tha game is mostly linear, but rewards exploration with ammo and resin, which can be used to upgrade your weapons. Some light puzzle solving does break up the gun play But the spacial puzzles don't present much of a challenge. Once you get a hang for how they work half life, Alex is more immersive than any game I've played. I was immediately sold in the experience the moment I grabbed for a trash can lid in a blind panic to fend off a jumping head crab. To my astonishment, it actually worked. The developers had accounted for my natural response without a tutorial, telling me what to dio. There are many moments like this and half life Alex, such as gravity pulling a grenade thrown by an enemy in midair just to hurl it back at them, tossing a propane tank in a group of enemies and shooting at it toe watch all of them explode, closing one eye while aiming down the sights, tow line up the perfect shot and even throwing a watering can at a sleeping cat to see its scurry away in fear. Though I'm not particularly proud of that last one half life, Alex is not only an amazing VR game, it's an amazing game, period. If you have the hardware necessary to run it, I consider it an absolute must play. I give half life Alex, a 9.4 out of 10. I'm extremely excited to see the future of the franchise. Let's just hope we don't have to wait another 13 years for more half life, a code of this game.
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