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Broad Street Bullied

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An actual play D&D podcast with a rotating cast of players and dungeon masters. We started off with the campaign "Tyranny of Dragons" and "Curse of Strahd". We've also run a number of one-shots like "Mines of Madness" and "Wild Sheep Chase". We've since added in our own custom campaign linking a series of one-shots together called "Island Fall" that has a vaguely adolescent shelled reptile theme. Continue Reading >>
An actual play D&D podcast with a rotating cast of players and dungeon masters. We started off with the campaign "Tyranny of Dragons" and "Curse of Strahd". We've also run a number of one-shots like "Mines of Madness" and "Wild Sheep Chase". We've since added in our own custom campaign linking a series of one-shots together called "Island Fall" that has a vaguely adolescent shelled reptile theme. << Show Less
Featured Audio
208-CM-Shemshine’s Bedtime Rhyme The party makes their way back to Candlekeep and immediately into another adventure. Out of the five adventures we got to play through over our weekend this one is probably my favorite; it is a little railroad-y but the setting and the villain are fun. Let's see if I have additional fun killing some players. LETS ROLL!



Show Notes
01:00-The party in informed their stuff has been moved to the Firefly Cellar
13:00-They meet a couple of the inhabitants as they make their way to their room
21:00-Breakfast with Ebder
24:00-Everyone is locked in the cellar! Time to figure out where the singing madness is coming from.
37:00-Words etched into the wall…Shemshine
Newest Audio
208-CM-Shemshine’s Bedtime Rhyme The party makes their way back to Candlekeep and immediately into another adventure. Out of the five adventures we got to play through over our weekend this one is probably my favorite; it is a little railroad-y but the setting and the villain are fun. Let's see if I have additional fun killing some players. LETS ROLL!



Show Notes
01:00-The party in informed their stuff has been moved to the Firefly Cellar
13:00-They meet a couple of the inhabitants as they make their way to their room
21:00-Breakfast with Ebder
24:00-Everyone is locked in the cellar! Time to figure out where the singing madness is coming from.
37:00-Words etched into the wall…Shemshine
207-CM-Never Split the Party Oh God it happened! Someone was dumb enough to go off on their own in an adventure they were explicitely warned about not to do such things. So good. It's always fun when a character can be mentally tortured for the good of the story. And hey, there's a chance he might be saved as the rest of the party put aside their differences to go help. LETS ROLL!



Show Notes
0:01:00-Into the Meenlock cave
0:06:00-Eek Batts!
0:13:00-Hmm, a perfectly circular tunnel
0:21:00-The party decides, fudge it, lets not go that way.
0:22:00-A long period of preperation as they come upon the meenlocks
0:50:00-The meenlocks scare the ever loving poop out of Cliff
1:05:00-Inferno goes down!
206-CM-A Deep and Creeping Darkness Hey neat, the last adventure hooks into this one…it's almost like I'm desperately trying to try and create a persistent narrative here. Ugh, it is too much work to keep this up. I'll just say some devil is causing all these problems. Players don't keep track of storylines anyway. LETS ROLL!



Show Notes
01:00-Rollin for the level increase
07:00-Talkin to May about the new book
10:00-Time to gear up at the shop before heading out to the mining town
16:00-And they're off to the town!
28:00-Into Vermillion, the empty mining town
35:00-A game of rock paper scissor breaks out
39:00-Inferno leaves the party to fake put flowers on a grave…the rest of the party has to leave the room
54:00-The party finds some additional information in the abandoned mayor's mansion
205-ToD-Begone THOTs Day four hundred and thirty two. The caravan continues on though the destination has long since been forgotten. The lack of women in the party is making things tense and Audomon is becoming worried his mask of disguise will be used for dirty purposes soon. Mayhaps he's secretly hoping it will be. LETS ROLL!



Show Notes
01:00-Two buxom sisters approach the cart and Xod tries to drug them
09:00-Audomon is a cockblock
16:00-Weeblow is now charmed and wants his time with the succubus
25:00-Glenn investigates the carts
31:00-Glenn does not enjoy the company of demons
44:00-LEVEL UP BAYBAY
45:00-Bunch of fancy pants looking adventurers try to take over the Candlekeep Adventurers place
204-CM-Battle in the Shadowfell The Book of Raven adventure wraps up in this episode as we find our adventurers trapped in the gloomy poop-hole known as the shadowfell. And their particular location is even worse than Barovia as its just an endless graveyard with monsters pouring out of every place to kill them. Yep, should be a fun session. LETS ROLL!



Show Notes
01:00-So many ghouls
15:00-Another challenger appears…it does not help matters
36:00-Big Bean learns the BBEG is resistant to necrotic damage as Cliff's character lays dying
52:00-Stuck in shadowfell?
203-CM-Graveyard Desecration Well after creeping around a creepy empty mansion, the party has finally met the wereravens that inhabit it…and they're pretty chill. At least they gave a lead that the graveyard gives them the heeby-jeebies so maybe that'll lead to something worthwhile…LIKE DEATH PERHAPS? LETS ROLL!



Show Notes
01:00-Up to the third floor of the mansion
13:00-Up to the third floor of the mansion again
17:00-Ok, forget that room, out to the graveyard
24:00-Into the fog or not into the fog?
36:00-THOSE DANG GARGOYELS
46:00-Truckstop is back!
202-CM-My Hair, My Nails, My Shoes In the last episode, the party found the Book of Raven and a neat little map popped out. So, aligning with their duties to research planes and whatnot, they're off to find a spooky castle and maybe talk to some Vistani. Let's join them again as they walk through the woods to grandma's house. LETS ROLL!



Show Notes
01:00-Onward, towards the spooky castle
05:00-Big Bean gets hit with yet another punishment shot, then into the spook house
13:00-Bruce is too retarded to read a description of a room
19:00-Keothi hears some creepy voices in a room
30:00-Onto the second floor
42:00-OH GOD PEOPLE
201-CM-Book of Raven Hey now, back again for round three of Candlekeep Mysteries. So far the Joy of Extradimensional Spaces was a fun romp through a person's home and the second adventure was about threatening some poor people trying to bring back a loved one. Lets see how this third adventure goes! LETS ROLL!



Show Notes
01:00-Leveling up and shopping time!
04:00-Oh no, Big Bean gets a punishment shot
07:00-OH NO A DOUBLE SHOT BY BIG BEAN
11:00-Talky time with Mae, our favorite Avowed
17:00-Reading from the Book of Raven
24:00-More talky time with Mae then out of Candlekeep once more
32:00-Keothi is hit in the head with a fireball
41:00-Going over the wooden covered bridge…
200-ToD-Head in the Road OMG OMG OMG, 200 HUNDRED EPISODES, Who would have thunk it. Just this merry band of goofballs playing a game and putting out content. Congrats guys, we did it. We now official have 2 orders of magnitude more episode than listeners. I am both super proud and extremely disheartened by that statement. Oh well, lets bury those rejection feelings deep down and have the party talk to a dead dude. LET'S ROLL…



Show Notes
01:00-We question Ratboy's corpse
07:00-The lantern of revealing reveals stuff…sort of. Time to talk to Helm.
12:00-Helm gets contacted again
15:00-Hey…a human head in the road
39:00-The human head turned out to be not so bad
43:00-Weeblow is super perceptive while taking guard at night
46:00-Jemna really comes through
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